【cpuminer 源码】【亚马逊源码是什么】【宠物商城源码vue】java抽奖程序源码_java抽奖程序代码
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2.用swing编写一个java抽奖的抽奖程序抽奖程序程序,至少有5个按钮,源码显得高大上一点。代码
3.Java代码实现抽奖:从班级的抽奖程序抽奖程序cpuminer 源码学号中抽出一个一等奖,两个二等奖,三个三等奖
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public class Main {
//对5个幸运号码排序
static void bubble_sort(int[] unsorted)
{
for (int i = 0; i < unsorted.length; i++)
{
for (int j = i; j < unsorted.length; j++)
{
if (unsorted[i] > unsorted[j])
{
int temp = unsorted[i];
unsorted[i] = unsorted[j];
unsorted[j] = temp;
}
}
}
}
public static void main(String[] args) {
int randomNum, index = 0;
int[] arr = new int[5];
for (int i = 0; i < ; i++){
randomNum = (int) (Math.random() * (-1+1)) + 1;
if(randomNum % 8 == 0){
arr[index] = randomNum;
index++;
if(index == 5){
break;
}
}else {
continue;
}
}
bubble_sort(arr);
//输出5名幸运者的号码
for(int i = 0; i < 5; i++){
System.out.print(arr[i] + "\t");
}
//最大的卡片号
System.out.print("\n最大的幸运号:" + arr[4]);
}
}
用swing编写一个java抽奖的程序,至少有5个按钮,源码显得高大上一点。代码亚马逊源码是什么
&#;import java.awt.Color;//界面不是抽奖程序抽奖程序很高大上档次,但是源码能满足你的基本需求,希望对你有用import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.border.Border;
import javax.swing.border.LineBorder;
public class 抽奖游戏 extends JFrame {
static 抽奖游戏 frame;
public 抽奖游戏() {
setLayout(new GridLayout(3,代码 3, 3, 3));
Border border = new LineBorder(Color.BLUE, 4);
JButton l1 = new JButton();
JButton l2 = new JButton();
JButton l3 = new JButton();
JButton l4 = new JButton();
JButton l5 = new JButton();
JButton l6 = new JButton();
JButton l7 = new JButton("祝你好运");
JButton l8 = new JButton("中奖规则");
JButton l9 = new JButton("再次抽奖");
l1.setBorder(border);
l2.setBorder(border);
l3.setBorder(border);
l4.setBorder(border);
l5.setBorder(border);
l6.setBorder(border);
l7.setBorder(border);
l8.setBorder(border);
l9.setBorder(border);
String[] num2 = { "1", "2", "3", "4", "5", "6" };
l8.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
JOptionPane.showMessageDialog(null, "游戏规则:\n" + "特等奖:\n"
+ "第一行或者第二行出现的数字全部相同\n"
+ "第一第二行出现升序的1,2,3,4,5,6或者降序的6,5,4,3,2,1\n" + "一等奖\n"
+ "1:第一行或第二行的数字降序排列或者升序排列\n"
+ "2:第一行或者第二行相邻的按钮出现一样的数字\n");
}
});
l9.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
l1.setText("*");
l2.setText("*");
l3.setText("*");
l4.setText("*");
l5.setText("*");
l6.setText("*");
l7.setBackground(Color.lightGray);
l7.setText("离中奖不远了!");
}
});
l6.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,抽奖程序抽奖程序加油!源码");
}
}
});
l5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,代码加油!抽奖程序抽奖程序宠物商城源码vue");
}
}
});
l4.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,源码加油!代码");
}
}
});
l3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,mqtt 群发java源码加油!");
}
}
});
l2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!宠物养成系统源码");
}
}
});
l1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * ) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * ) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * ) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * ) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * ) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * ) % 6;
l6.setText(num2[j6]);
if (j1 == j2 && j2 == j3 || j4 == j5 && j5 == j6 || j1 == 1
&& j2 == 2 && j3 == 3 && j4 == 4 && j5 == 5 && j6 == 6
|| j1 == 6 && j2 == 5 && j3 == 4 && j4 == 3 && j5 == 2
&& j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 > j2 && j2 > j3 || j3 > j2 && j2 > j1 || j4 > j5
&& j5 > j6 || j6 > j5 && j5 > j4 || j1 == j2
&& j5 == j4 || j1 == j2 && j5 == j6 || j3 == j2
&& j4 == j5 || j5 == j6 && j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
Font font = new Font("", Font.BOLD, );
l1.setFont(font);
l2.setFont(font);
l3.setFont(font);
l4.setFont(font);
l5.setFont(font);
l6.setFont(font);
l7.setFont(font);
l8.setFont(font);
l9.setFont(font);
add(l1);
add(l2);
add(l3);
add(l4);
add(l5);
add(l6);
add(l7);
add(l8);
add(l9);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
frame = new 抽奖游戏();
frame.setTitle("抽奖大战");
frame.setSize(, );
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Java代码实现抽奖:从班级的学号中抽出一个一等奖,两个二等奖,三个三等奖
抽取问题, 重点是 同一个学号不能重复被抽取.解决办法很多,
比如数组可以使用下标来标记,号码是否被使用,使用了就继续下一次抽取
也可以使用集合来抽取,把集合顺序打乱,然后随便抽几个就可以了
参考代码:数组法
import java.util.Random;public class Test {
public static void main(String[] args) {
int stuNums=;
int[] nums=new int[stuNums];//存储学号的数组
boolean[] flags=new boolean[stuNums];//标记,用于标记对应下标的学号是否已经被抽取过了
for (int i = 0; i < stuNums; i++) {
nums[i]=i+1;//给学号赋值
}
Random r=new Random();
while(true){
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("A等:"+nums[index]);
flags[index]=true; //标记已经被使用过了
break;
}
}
for (int i = 0; i < 2; i++) {
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("B等:"+nums[index]);
flags[index]=true;
}else{
i--;//如果已经被抽取过了 ,那么i建议,再次循环
}
}
for (int i = 0; i < 3; i++) {
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("c等:"+nums[index]);
flags[index]=true;
}else{
i--;
}
}
}
}
集合法
import java.util.ArrayList;import java.util.Collections;
public class Test2 {
public static void main(String[] args) {
int stuNums=;
ArrayList<Integer> list=new ArrayList<Integer>();
for (int i = 0; i < stuNums; i++) {
list.add(i+1);
}
System.out.println("有序"+list);
Collections.shuffle(list);//打乱顺序
System.out.println("乱序"+list);
System.out.println("A等"+list.get(0));
System.out.println("B等"+list.get(1));
System.out.println("B等"+list.get(2));
System.out.println("C等"+list.get(3));
System.out.println("C等"+list.get(4));
System.out.println("C等"+list.get(5));
}
}