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2.求JAVA贪吃蛇代码 要能运行有注解的源码!
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太简单了,我都写在自己手机上了。
都不看书的,全部自己思考。
他这代码也太烂了。
// 蛇是用一个二维的int数组表示
//snake[i][0] 表示横轴 snake[i][1]表示纵轴
public int[][] snake = new int[][2];
public int SnakeNum; //蛇长度
public final int SnakeSize; //大概是蛇的最长值
public int foodX; //食物横轴
public int foodY; //食物纵轴
public Random random = new Random(); //随机丢食物
private void init()
{
SnakeNum = 5; //初始蛇长
exp = 0;
for (int i = 0; i < SnakeNum; i++)
{
snake[i][0] = SnakeSize * 3;
snake[i][1] = SnakeSize * 3;
}
DIR = DIR_DOWN;
foodX = SnakeSize * 5; 初始食物
foodY = SnakeSize * 5;
}
private void move(int dir)
{
//把头以外的部分向前一格 去掉了尾那一格
for (int i = SnakeNum; i > 0; i--)
{
snake[i][0] = snake[i - 1][0];
snake[i][1] = snake[i - 1][1];
}
//根据 dir 方向做蛇头
switch (dir)
{
case DIR_UP:
snake[0][1] = snake[0][1] - SnakeSize;
break;
case DIR_DOWN:
snake[0][1] = snake[0][1] + SnakeSize;
break;
case DIR_LEFT:
snake[0][0] = snake[0][0] - SnakeSize;
break;
case DIR_RIGHT:
snake[0][0] = snake[0][0] + SnakeSize;
break;
}
}
private void eatFood()
{
//如果蛇头与食物相等 所以吃掉
if (snake[0][0] == foodX && snake[0][1] == foodY)
{
SnakeNum++; //蛇长加一格
exp++; //加分 还是什么
one++; //加分 还是什么
levelup(); //加速度吧
filename = 1; //文件名
isPlaySound = true; //声音吧
PlaySound(filename); //拨声音
makeFood(); // 抛食物
}
}
private void makeFood()
{
while (true)
{
//食物是随机的。但是不能在蛇身上和屏幕外
//并且坐标要为 蛇每一格长度的整数倍
foodX = Math.abs(random.nextInt() % (SCREEN_WIDTH - SnakeSize + 1)) / SnakeSize * SnakeSize;
foodY = Math.abs(random.nextInt() % (SCREEN_HEIGHT - B_BLACK - SnakeSize + 1)) / SnakeSize * SnakeSize;
boolean b = true;
//不能在蛇身上
for (int i = 0; i < SnakeNum; i++)
{
if (foodX == snake[i][0] && snake[i][1] == foodY)
{
b = false;
break;
}
}
if (b)
{
break;
}
}
}
//判断游戏结束
private boolean isGameOver()
{
// 如果蛇头走出了屏幕 结束
if (snake[0][0] < 0 || snake[0][0] > (SCREEN_WIDTH - SnakeSize) ||
snake[0][1] < 0 || snake[0][1] > (SCREEN_HEIGHT - B_BLACK - SnakeSize))
{
return true;
}
for (int i = 4; i < SnakeNum; i++)
{
if (snake[0][0] == snake[i][0] && snake[0][1] == snake[i][1])
{
return true;
}
}
return false;
} //后面的写不下了 QQ
求JAVA贪吃蛇代码 要能运行有注解的!
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
public class GreedSnake implements KeyListener{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
SnakeModel snakeModel = null;
public static final int canvasWidth = ;
public static final int canvasHeight = ;
public static final int nodeWidth = ;
public static final int nodeHeight = ;
public GreedSnake() {
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas, BorderLayout.CENTER);
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if (snakeModel.running)
switch(keyCode){
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();
break;
default:
}
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER){
snakeModel.running = false;
begin();
}
}
public void keyReleased(KeyEvent e){
}
public void keyTyped(KeyEvent e){
}
void repaint(){
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = snakeModel.nodeArray;
Iterator it = na.iterator();
while(it.hasNext()){
Node n = (Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n = snakeModel.food;
drawNode(g,n);
updateScore();
}
private void drawNode(Graphics g, Node n){
g.fillRect(n.x*nodeWidth,
n.y*nodeHeight,
nodeWidth-1,
nodeHeight-1);
}
public void updateScore(){
String s = "Score: " + snakeModel.score;
labelScore.setText(s);
}
void begin(){
if (snakeModel == null || !snakeModel.running){
snakeModel = new SnakeModel(this,
canvasWidth/nodeWidth,
canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}
public static void main(String[] args){
GreedSnake gs = new GreedSnake();
}
}
///////////////////////////////////////////////////
//文件2
///////////////////////////////////////////////////
import java.util.*;
import javax.swing.*;
class SnakeModel implements Runnable{
GreedSnake gs;
boolean[][] matrix;
LinkedList nodeArray = new LinkedList();
Node food;
int maxX;
int maxY;
int direction = 2;
boolean running = false;
int timeInterval = ;
double speedChangeRate = 0.;
boolean paused = false;
int score = 0;
int countMove = 0;
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel(GreedSnake gs, int maxX, int maxY){
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;
// initial matirx
matrix = new boolean[maxX][];
for(int i=0; i<maxX; ++i){
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i],false);
}
// initial the snake
int initArrayLength = maxX > ? : maxX/2;
for(int i = 0; i < initArrayLength; ++i){
int x = maxX/2+i;
int y = maxY/2;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection){
if (direction % 2 != newDirection % 2){
direction = newDirection;
}
}
public boolean moveOn(){
Node n = (Node)nodeArray.getFirst();
int x = n.x;
int y = n.y;
switch(direction){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
if (matrix[x][y]){
if(x == food.x && y == food.y){
nodeArray.addFirst(food);
int scoreGet = ( - * countMove) / timeInterval;
score += scoreGet > 0? scoreGet : ;
countMove = 0;
food = createFood();
matrix[food.x][food.y] = true;
return true;
}
else
return false;
}
else{
nodeArray.addFirst(new Node(x,y));
matrix[x][y] = true;
n = (Node)nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false;
}
public void run(){
running = true;
while (running){
try{
Thread.sleep(timeInterval);
}
catch(Exception e){
break;
}
if(!paused){
if (moveOn()){
gs.repaint();
}
else{
JOptionPane.showMessageDialog(
null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private Node createFood(){
int x = 0;
int y = 0;
do{
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
}while(matrix[x][y]);
return new Node(x,y);
}
public void speedUp(){
timeInterval *= speedChangeRate;
}
public void speedDown(){
timeInterval /= speedChangeRate;
}
public void changePauseState(){
paused = !paused;
}
public String toString(){
String result = "";
for(int i=0; i<nodeArray.size(); ++i){
Node n = (Node)nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class Node{
int x;
int y;
Node(int x, int y){
this.x = x;
this.y = y;
}
}