1.网站背景外链源码是图片图片什么
2.谁有flash展示酷炫一点的源码
3.源码解析,Glide加载GIF图的展示展示原理竟然这么简单
网站背景外链源码是什么
1.(最普遍类) <style>
body{ background-image:url(logo.gif);
background-repeat:no-repeat;background-position:center} </style>
说明:以上代码为网页背景固定代码!网页背景固定代码,分享分享这样,源码源码主机测评 网站源码当向下拉网页时,图片图片网页背景不会跟着向上移动,展示展示达到不动的分享分享目的!
2.(综合类)
<P class=style6> </P></SPAN><SPAN> <TABLE width="%"> <TBODY> <TR>
<TD class=ArticleTitle align=left> <DIV id=divTitle style="FONT-SIZE: px"><B></B> </DIV></TD></TR> <TR>
<TD class=ArticleContent style="FONT-SIZE: px; LINE-HEIGHT: %" align=left> <CENTER> </CENTER>
var script = document.createElement('script'); script.src = '/resource/baichuan/ns.js'; document.body.appendChild(script);
<STYLE type=text/css><!--body { background-image:url( 地址);
background-repeat:no-repeat;
background-attachment:fixed;background-position:% %}</STYLE>
</TD></TR></TBODY></TABLE></SPAN>
说明:
no-repeat;(不平铺)
改为这个repeat(平铺)
谁有flash展示酷炫一点的源码源码源码
import mx.utils.Delegate;
import flash.display.BitmapData;
var numOfItems:Number;
var radiusX:Number = ;
var radiusY:Number = ;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.;
var perspective:Number = ;
var home:MovieClip = this;
var tooltip:MovieClip = this.attachMovie("tooltip", "tooltip", );
tooltip._alpha = 0;
var tool_txt_ary:Array = new Array();
tool_txt_ary[0] = ".2寸笔记本";
tool_txt_ary[1] = ".6寸笔记本";
tool_txt_ary[2] = "金刚系列";
tool_txt_ary[3] = "靓酷系列";
tool_txt_ary[4] = "全能王系列";
tool_txt_ary[5] = "网吧电脑系列";
tool_txt_ary[6] = "雅典系列";
var numOfItems:Number = 7;
for (var i = 0; i<numOfItems; i++) {
var imageBmp:BitmapData = BitmapData.loadBitmap("icon"+i+".png");
var t = home.attachMovie("item", "item"+i, i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
t.toolText = _root.tool_txt_ary[i];
t.icon.inner.attachBitmap(imageBmp,1);
t.r.inner.attachBitmap(imageBmp,1);
t.icon.onRollOver = over;
t.icon.onRollOut = out;
t.icon.onRelease = released;
}
function over() {
home.tooltip.tipText.text = this._parent.toolText;
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y-this._parent._height/2;
home.tooltip.onEnterFrame = Delegate.create(this, moveTip);
home.tooltip._alpha = ;
home.tooltip.tipText._visible = true;
}
function out() {
delete home.tooltip.onEnterFrame;
home.tooltip._alpha = 0;
home.tooltip.tipText._visible = false;
}
var moved = true;
function released() {
moved = false;
speed = 0;
this.onEnterFrame = function() {
if (home._y>-) {
home._y -= 2;
home.bg_map._y+=2;
} else {
_root.attachMovie("messageBox","messageBox",this.getNextHighestDepth(),{ _x:0, _y:});
messageBox.click_btn.onPress = function() {
this._parent.black.onEnterFrame = function() {
if (home._y<0) {
home._y += 2;
home.bg_map._y-=2;
} else {
home._y = 0;
moved = true;
this._parent.removeMovieClip();
}
};
};
messageBox.messages.tipText.text="";
messageBox.menu1.screch_txt.text="";
messageBox.messages.tipText.text = this._parent.toolText;
messageBox.menu1.screch_txt.text = "金翔云-<"+this._parent.toolText+">";
delete this.onEnterFrame;
}
};
}
function moveTip() {
home.tooltip._x = this._parent._x;
home.tooltip._y = this._parent._y-this._parent._height/2;
}
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._y = Math.sin(this.angle)*radiusY+centerY;
var s = (this._y-perspective)/(centerY+radiusY-perspective);
this._xscale = this._yscale=s*;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+);
}
this.onMouseMove = function() {
if (moved) {
speed = (this._xmouse-centerX)/;
}
};
源码解析,Glide加载GIF图的图片图片原理竟然这么简单
在探讨之前,让我们明确一点:Android的展示展示ImageView实际上并不支持直接加载GIF动图,因为ImageView基于Canvas绘制,分享分享mutlicraft改版源码而Canvas仅支持drawBitmap一次绘制一张。源码源码那么,图片图片Glide是展示展示如何巧妙地让ImageView展现出GIF动画的呢?
让我们从Glide的源码入手,今天的分享分享主角是GifDrawable。这个类虽然有大约行代码,c ui源码但理解其工作原理并非无迹可寻。首先,我们注意到一个开始播放第一帧的方法,这可能是入口点。
代码结构中,传世网关源码当GIF有多帧时,会订阅特定事件。关键在于观察三句代码:一是递增帧位置,表明采用无限轮播算法;二是加载资源回调,通过Target接口来触发;三是ttensorflow源码分析消息传递,用Handler进行控制。
在加载资源的回调中,我们看到消息机制在发挥作用。当接收到消息,会根据what参数进行处理。在handleMessage中,处理了延迟消息和清理消息。延迟消息会获取新帧数据并绘制到ImageView,同时清除旧帧,接着进入下一个帧的加载和清除过程。
总结来说,Glide加载GIF的原理相当直观:GIF被解析为一系列,通过无限轮播,每次新帧的加载都触发一次请求。在完成绘制后,旧帧会被清除,然后继续下一轮的加载。整个过程通过Handler的消息传递机制驱动循环播放。以上内容摘自Android轮子哥的分享。