1.通达信捕捉牛股利器 条件选股公式
2.vb问题 求各位帮忙
通达信捕捉牛股利器 条件选股公式
通达信选股公式:
条件选股公式源码:
年认同价:=MA(C,);
价格中枢:=(SUM(年认同价,0)/(BARSSINCE(年认同价>0)+));
箱顶:=价格中枢*1.2;
箱底:=价格中枢*0.8;
毛利润率:=FINANCE()/FINANCE();
成长价值:=年认同价*(1+毛利润率);
收益价值:=年认同价+FINANCE();
回调认同:=EMA(EXPMA(C,),);
多头:=(回调认同>REF(回调认同,1))AND(成长价值>REF(成长价值,1))AND(收益价值>REF(收益价值,1))AND(DYNAINFO(7)>0);
回调条件:=COUNT(C<回调认同,5)>=3;
回调突破:=(REF(C,1)<=REF(回调认同,1))AND(C>回调认同)AND(回调条件)AND多头;
成长条件:=COUNT(C<成长价值,5)>=3;
成长突破:=(REF(C,1)<=REF(成长价值,1))AND(C>成长价值)AND(成长条件)AND多头;
收益条件:=COUNT(C<收益价值,5)>=3;
收益突破:=(REF(C,1)<=REF(收益价值,1))AND(C>收益价值)AND(收益条件)AND多头;
箱底条件:=COUNT(C<箱底,5)>=3;
箱底突破:=(REF(C,1)<=REF(箱底,1))AND(C>箱底)AND(箱底条件)AND多头;
价格条件:=COUNT(C<价格中枢,5)>=3;
价格突破:=(REF(C,1)<=REF(价格中枢,1))AND(C>价格中枢)AND(价格条件)AND多头;
箱顶条件:=COUNT(C<箱顶,5)>=3;
箱顶突破:=(REF(C,1)<=REF(箱顶,1))AND(C>箱顶)AND(箱顶条件)AND多头;
突破买点:(回调突破+成长突破+收益突破+箱底突破+价格突破+箱顶突破);
专买老鼠仓
{ 老鼠仓}
AA1:=AMOUNT/V;
BB1:=L<AA1*0.9;
CC1:=(C-REF(C,1))/REF(C,1)*>1.2;
DD1:=L<MA(C,5)*0.;
EE1:=V<MA(V,5)*1.5;
FF1:=BB1 AND CC1 AND DD1 AND EE1;
DRAWTEXT(FF1,(LOW* 0.),'老鼠仓'),COLORFF;
老鼠仓是个很不错的指标,信号发出一般都在一个波段的底部起涨之时。
根据本人的lineageos源码下载实践,使用指标时候要注意几点:
1 该指标可以添加到任何一个主图里面去,比如MA均线什么的棋牌源码下载网站。
2 出现信号当天买进股票,闲庄游戏源码第二天收阳继续持股,直到出阴为止。
3 第二天出阴考虑卖出,非常适合短线操作!
老鼠仓(选股公式)
AA1:=AMOUNT/V;
BB1:=L<AA1*0.9;
CC1:=(C-REF(C,1))/REF(C,1)*>1.2;
DD1:=L<MA(C,5)*0.;
EE1:=V<MA(V,5)*1.5;
老鼠仓:BB1AND CC1 AND DD1 AND EE1;
理想选股(选股公式)
VAR1:=MA((LOW+HIGH+CLOSE)/3,5);
VAR2:=CLOSE=HHV(C,4) AND REF(C,1)=LLV(C,4);
VAR3:=REF(C,1)=LLV(C,4) AND C>=REF(C,2) OR REF(C,2)=LLV(C,4) ANDREF(C,1)<=REF(C,3) AND REF(C,2)<REF(C,4) AND C>=REF(C,1);
VAR4:=VAR1>REF(VAR1,1) AND REF(VAR1,1)<REF(VAR1,2);
VAR5:=LOW<HHV(VAR1,) AND HIGH>HHV(VAR1,) AND CLOSE>REF(C,1) ANDCLOSE>OPEN;
VAR6:=VAR5 AND COUNT(VAR4,2);
VAR7:=VAR6 AND NOT(REF(VAR6,1));
VAR8:=*EMA(EMA(C-REF(C,1),6),6)/EMA(EMA(ABS(C-REF(C,1)),6),6);
VAR9:=EMA(MA(C,),);
VAR:=FILTER((LLV(VAR8,2)=LLV(VAR8,7) AND COUNT(VAR8<0,2) ANDCROSS(VAR8,MA(VAR8,2)))=1,5);
VAR:=SMA(EMA((C-REF(C,1))/REF(C,1),5)*,3,1)*;
VAR:=FILTER(((CROSS(VAR,0) OR CROSS(C,VAR9)) AND VAR)=1,3);
VAR:=MA(C,)>=REF(MA(C,),3) AND CROSS(C,MA(C,));
RSV:=(CLOSE-LLV(LOW,9))/(HHV(HIGH,9)-LLV(LOW,9))*;
K:=SMA(RSV,3,1);
D:=SMA(K,3,1);
J:=3*K-2*D;
金叉:=CROSS(J,D);
死叉:=CROSS(D,J);
买1:=(VAROR VAR) AND VAR;
买2:=(VAROR VAR) AND VAR3;
买3:=(VAROR VAR) AND VAR2;
买4:=(VAR2AND VAR) OR (VAR3 AND VAR);
买5:=(金叉AND VAR3) OR (金叉 AND VAR2) OR (金叉 AND VAR);
ST:=EXIST(C/REF(C,1)>1.,);
输出:=(买1OR 买2OR 买3OR 买4OR 买5OR VAR7) AND ST;
MA5:=MA(C,5),COLORWHITE;
X:=(3*C+L+O+H)/6;
多空线:=(*X+*REF(X,1)+*REF(X,2)+*REF(X,3)+*REF(X,4)+*REF(X,5)+*REF(X,6)
+*REF(X,7)+*REF(X,8)+*REF(X,9)+*REF(X,)+9*REF(X,)+8*REF(X,)
+7*REF(X,)+6*REF(X,)+5*REF(X,)+4*REF(X,)+3*REF(X,)+2*REF(X,)+
REF(X,))/,COLORFFFF,LINETHICK1;
AB:=DRAWLINE(HIGH>=HHV(HIGH,),HIGH,LOW<=LLV(LOW,3),HHV(HIGH,3),1),COLORYELLOW;
CROSS(MA5,多空线) and CROSS(C,AB) and 输出 ;
点石成金(选股公式)
KS:=(CLOSE-MA(CLOSE,))/MA(CLOSE,)*(-);
RSV:=(CLOSE-LLV(LOW,))/(HHV(HIGH,)-LLV(LOW,))*;
FASTK:=SMA(RSV,3,1);K:=SMA(FASTK,3,1);D:=SMA(K,5,1);
Var1:=CLOSE/MA(CLOSE,)*<;
Var2:=CLOSE/MA(CLOSE,)*<;
Var3:=HIGH>LOW*1.;
Var4:=Var3 AND COUNT(Var3,5)>1;
Var4 AND (Var1 OR Var2) AND REF(KS,1)>= AND REF(KS,1)/KS>=1.AND
CLOSE/REF(CLOSE,1)>=1.;
牛市绝底(选股公式)
VAR1:=REF(CLOSE,1);
VAR2:=((SMA(MAX((CLOSE - VAR1),0),7,1) / SMA(ABS((CLOSE - VAR1)),7,1)) * );
VAR3:=((SMA(MAX((CLOSE - VAR1),0),,1) / SMA(ABS((CLOSE - VAR1)),,1)) *);
VAR4:=(( * (HHV(HIGH,) - LOW)) / HHV(HIGH,));
VAR5:=(( * (HIGH - LLV(LOW,))) / LLV(LOW,));
牛市绝底:VAR2< AND VAR3 < AND (VAR2 + VAR3) > AND VAR4 > ANDBARSCOUNT(CLOSE) > ;
飞弹一号(选股公式)
var1:=c/ma(c,)*<;
var2:=c/ma(c,)*<;
var3:=h>=l*1.;
var4:=var3 and count(var3,5)>=2;
xg:var4 and (var1 or var2) and count(h=l and c=o and c<ref(c,1),3)=0
and hhv(v/capital,)<0.8;
跟庄建仓源码
A:=DYNAINFO(7);
A:=BARSCOUNT(CLOSE);
A:=(SMA((CLOSE / HHV(HIGH,)),3,1) * );
A:=IF((A > ),A,0);
A:=IF((LOW > A),0,IF((HIGH < A),1,(((A - LOW) + 0.) / ((HIGH -LOW) + 0.))));
A:=DMA(A,(VOL / CAPITAL)) * ;
A:=IF((((A > 0) AND (A > REF(A,1))) AND (A <= )),A,0);
Var1:=3*SMA((CLOSE-LLV(LOW,))/(HHV(HIGH,)-LLV(LOW,))*,5,1)-2*SMA(SMA((CLOSE-LLV(LOW,))/(HHV(HIGH,)-LLV(LOW,))*,5,1),3,1);
Var2:=EMA(Var1,8);
Var3:=3*SMA((C-LLV(L,))/(HHV(H,)-LLV(L,))*,5,1)-2*SMA(SMA((C-LLV(L,))/(HHV(H,)-LLV(L,))*,5,1),3,1);
趋势:=EMA(Var3,3)-;
STICKLINE(趋势>,趋势,,5,0);
DRAWICON(CROSS(趋势,0),0,1);
STICKLINE((A > 0 AND (趋势< OR 趋势>REF(趋势,1)AND趋势<)),0,A,6,0),colorFFff;
机构建仓区:0,LINETHICK0,colorFFFF;
Var4:=(趋势-REF(趋势,1))/REF(趋势,1)*;
STICKLINE(趋势<=,0,,3,0),colorcc;
DRAWTEXT(FILTER(趋势<=,),,'准备现金'),colorcc;
STICKLINE(趋势<= AND Var4>,0,,2,0),colorff;
Var5:=FILTER((趋势<= AND Var4>),);
DRAWTEXT(Var5,,'买入'),colorff;
STICKLINE(趋势>= AND Var4,0,,3,0),colorgray;
Var6:=FILTER((趋势>= AND Var4),);
DRAWTEXT(Var6,,'清仓'),colorgray;
Var7:=LLV(LOW,);
Var8:=HHV(HIGH,);
Var9:=EMA((CLOSE-Var7)/(Var8-Var7)*4,4)*;
STICKLINE(Var9>,,,3,2),COLORRED;
Var:=(Var9-LLV(Var9,4))/(HHV(Var9,4)-LLV(Var9,4))*;
DRAWTEXT(IF(CROSS(Var9,Var) AND Var9>,,0),,'险'),ColorFF;
DRAWICON(CROSS(,Var9),,9);
Var:=SMA(ABS(L-REF(L,1)),3,1)/SMA(MAX(L-REF(L,1),0),3,1)*;
Var:=HHV(Var,)*8;
火焰山:EMA(IF(LOW<=Var7AND 趋势<,(Var+Var),0),3)/,COLORRED,linethick2;
STICKLINE(火焰山>0,0 ,火焰山*1.2,4,0 ),COLORRED;
Var:=(MA(C,1)+MA(C,3)+MA(C,5)+MA(C,7)+MA(C,9))/5;
Var:=(MA(C,2)+MA(C,4)+MA(C,6)+MA(C,8)+MA(C,))/5;
趋势线:趋势,colorff;
Var:=MAX(EMA(Var,2)-EMA(Var,5),0)*;
Var:=EMA(Var,5);
波浪峰:Var,stick,colorffff;
STICKLINE(Var<REF(Var,1),0,Var,1,0),colorff;
Var:=MA(趋势线,8);
if(CROSS(Var2,Var) AND Var2<,,0),COLORRED;
DRAWTEXT(CROSS(趋势线,Var2)AND 趋势线>REF(趋势线,1)AND 趋势线<,,'追涨'),COLORffff;
风险区:IF(趋势>,趋势,),colorffff;
双信号"全仓"选股(选股公式)
FF:=EMA(CLOSE,3);
MA:=EMA(CLOSE,);
TTJ:=CROSS(FF,MA);
上:=EMA(C,3),COLORBLUE,LINETHICK1;
中:=EMA(C,5),COLORWHITE,LINETHICK1;
下:=EMA(中,5),COLORFF,LINETHICK1;
QQ:= C<中;
MM:=上>REF(上,1)AND REF(上,1)<REF(上,2) ;
V1:=ABS((2*CLOSE+HIGH+LOW)/4-MA(CLOSE,))/MA(CLOSE,);
V2:=(1-7/)*(DMA(CLOSE,V1));
V3:=(1+7/)*(DMA(CLOSE,V1));
V5:=MA((LOW+HIGH+CLOSE)/3,5);
MA1:=MEMA(CLOSE,5);
MA2:=ATAN((MA1/REF(MA1,1)-1)*)*/3.;
MA3:=IF(MA2>0,MA2,MA2);
MA5:=MA(CLOSE,5),COLOR;
MA:=MA(CLOSE,),COLORFFF0,LINETHICK2;
VAR:=CLOSE=HHV(C,4) AND (REF(C,1)>=REF(C,2) OR REF(C,1)>=REF(C,3))
OR REF(C,1)=HHV(C,4) AND CLOSE>=REF(C,2) OR REF(C,2)=HHV(C,4) AND
REF(C,3)=LLV(C,4) AND C>=REF(C,1) OR REF(C,3)=HHV(C,4) AND
C>=REF(C,1) AND C>=REF(C,2);
{ 收盘价=4日内收盘价的最高值AND 昨收>=2日前的收盘价}
VAR:=CLOSE=HHV(C,4) AND REF(C,1)=LLV(C,4);
{ 收盘价=4日内收盘价的最高值AND 昨收=4日内收盘价的最低值}
VAR:=CLOSE=LLV(C,4) AND (REF(C,1)<REF(C,2) OR REF(C,1)<REF(C,3)) OR
REF(C,1)=LLV(C,4) AND C<REF(C,2) OR REF(C,2)=LLV(C,4) AND
REF(C,1)=HHV(C,4) AND C<REF(C,1) OR REF(C,3)=LLV(C,4) AND
C<REF(C,1) AND C<REF(C,2);
{ 收盘价=4日内收盘价的最低值AND (昨收<2日前的收盘价}
VAR:=REF(C,1)=LLV(C,4) AND C>=REF(C,2) OR REF(C,2)=LLV(C,4) AND
REF(C,1)<=REF(C,3) AND REF(C,2)<REF(C,4) AND C>=REF(C,1);
{ 昨收=4日内收盘价的最低值AND 收盘价>=2日前的收盘价}
VAR:=REF(C,1)=HHV(C,4) AND C<REF(C,2) OR (REF(C,2)=HHV(C,4) AND
REF(C,1)>REF(C,3) OR REF(C,3)=HHV(C,4) AND REF(C,1)>REF(C,2)) AND
REF(C,2)>=REF(C,4) AND C<REF(C,1);
{ 昨收=4日内收盘价的最高值AND 收盘价<2日前的收盘价}
VAR:=V5>REF(V5,1) AND REF(V5,1)<REF(V5,2);
{ 今日V5向上形成拐点}
VAR:=LOW<HHV(V5,) AND HIGH>HHV(V5,) AND CLOSE>REF(C,1) ANDCLOSE>OPEN;
VAR:=VAR AND COUNT(VAR,2);
VAR:=*EMA(EMA(C-REF(C,1),6),6)/EMA(EMA(ABS(C-REF(C,1)),6),6);
VAR:=EMA(MA(C,),);
VAR:=FILTER((LLV(VAR,2)=LLV(VAR,7) AND COUNT(VAR<0,2) AND
CROSS(VAR,MA(VAR,2)))=1,5);
VAR:=FILTER((HHV(VAR,2)=HHV(VAR,7) AND COUNT(VAR>,2) AND
CROSS(MA(VAR,2),VAR))=1,1);
VAR:=SMA(EMA((C-REF(C,1))/REF(C,1),5)*,3,1)*;
VAR:=FILTER(((CROSS(VAR,0) OR CROSS(C,VAR)) AND VAR)=1,3);
VAR:=MA(C,)>=REF(MA(C,),3) AND CROSS(C,MA(C,));
VAR:=VAR AND NOT(REF(VAR,1));
RSV:=(CLOSE-LLV(LOW,9))/(HHV(HIGH,9)-LLV(LOW,9))*;
K:=SMA(RSV,3,1);
D:=SMA(K,3,1);
J:=3*K-2*D;
金叉:=CROSS(J,D);
死叉:=CROSS(D,J);
买1:=(VAROR VAR) AND VAR;
买2:=(VAROR VAR) AND VAR;
买3:=(VAROR VAR) AND VAR;
买4:=(VARAND VAR) OR (VAR AND VAR);
买5:=(金叉AND VAR) OR (金叉 AND VAR) OR (金叉 AND VAR);
TTJ0:=VAR;
TTJ1:=买1OR 买2OR 买3OR 买4OR 买5AND MM;
XG0:=TTJ AND TTJ0;
XG1:=TTJ AND TTJ1;
XG:=XG0 OR XG1;
{ 以下波浪理论浪底重叠"买底"选股原码}
PL5:=ZIG(3,5);
EN1:=ZIG(3,5)>REF(ZIG(3,5),1) AND REF(ZIG(3,5),1)<=REF(ZIG(3,5),2) ANDREF(ZIG(3,5),2)<=REF(ZIG(3,5),3);
EX1:=ZIG(3,5)<REF(ZIG(3,5),1) AND REF(ZIG(3,5),1)>=REF(ZIG(3,5),2) ANDREF(ZIG(3,5),2)>=REF(ZIG(3,5),3);
PL:=ZIG(3,);
EN2:=ZIG(3,)>REF(ZIG(3,),1) AND REF(ZIG(3,),1)<=REF(ZIG(3,),2)AND REF(ZIG(3,),2)<=REF(ZIG(3,),3);
EX2:=ZIG(3,)<REF(ZIG(3,),1) AND REF(ZIG(3,),1)>=REF(ZIG(3,),2)AND REF(ZIG(3,),2)>=REF(ZIG(3,),3);
PL:=ZIG(3,);
EN3:=ZIG(3,)>REF(ZIG(3,),1) AND REF(ZIG(3,),1)<=REF(ZIG(3,),2)AND REF(ZIG(3,),2)<=REF(ZIG(3,),3);
EX3:=ZIG(3,)<REF(ZIG(3,),1) AND REF(ZIG(3,),1)>=REF(ZIG(3,),2)AND REF(ZIG(3,),2)>=REF(ZIG(3,),3);
PL:=ZIG(3,);
走强1:=BARSLAST(PL5<REF(PL5,1));
走弱1:=BARSLAST(PL5>REF(PL5,1));
走强2:=BARSLAST(PL<REF(PL,1));
走弱2:=BARSLAST(PL>REF(PL,1));
走强3:=BARSLAST(PL<REF(PL,1));
走弱3:=BARSLAST(PL>REF(PL,1));
ZTJZ5:=IF(PL>REF(PL,1),COUNT(EN1,走强2),0);
ZTJD5:=IF(PL>REF(PL,1),COUNT(EX1,走强2),0);
DTJZ5:=IF(PL<REF(PL,1),COUNT(EN1,走弱2),0);
DTJD5:=IF(PL<REF(PL,1),COUNT(EX1,走弱2),0);
ZTJZ:=IF(PL>REF(PL,1),COUNT(EN2,走强3),0);
ZTJD:=IF(PL>REF(PL,1),COUNT(EX2,走强3),0);
DTJZ:=IF(PL<REF(PL,1),COUNT(EN2,走弱3),0);
DTJD:=IF(PL<REF(PL,1),COUNT(EX2,走弱3),0);
TJ:=EN2 AND ZTJZ5=1;
TJ:=EN1 AND PL>REF(PL,1) AND ZTJZ5=2;
TJ:=EN2 AND DTJZ=1;
TJ:=EN3 AND ZTJZ=1;
TJ:=EN2 AND PL>REF(PL,1) AND ZTJZ=2;
XG:=TJ OR TJ OR TJ OR TJ OR TJ;
{ 以下二者结合共同选股}
XG:=XG OR XG;
W:EXIST(XG,1);
vb问题 求各位帮忙
网上转载的,呵呵,我也不太明白
'在窗体上加入以下控件
'image1(0),点卡回收网源码image1(0) - 黑白棋
'image2,image3(0)
'form中的picture为棋盘。因无法上传,请自行领会。补码如何变为源码
Option Explicit
Dim I, J, K, Counter, Firstmoved, Rt, Gen, r, flag As Integer
Dim Grid(), H(), V(), RL(), LR(), Tb(2), Order() As Integer
Private Sub Form_Initialize()
lblHelp.Top = 0
lblHelp.Left = 0
Image1(0).Top = -
Image1(1).Top = -
lblHelp.Left = -lblHelp.Width
lblHelp = vbCrLf + vbCrLf + " 游戏帮助" + vbCrLf _
+ vbCrLf + vbCrLf + "●游戏规则:黑方先行,轮流弈子,任一方向先连成五子者胜." _
+ vbCrLf + vbCrLf + vbCrLf + "●操作提示:①可选择[先后]、[难度]和[对手]菜单设置游戏," _
+ vbCrLf + vbCrLf + " 只有按[游戏]->[开始]后才可在棋盘上落子." _
+ vbCrLf + vbCrLf + " ②按[游戏]->[清盘]可重玩并设置游戏." _
+ vbCrLf + vbCrLf + " ③落子后按[动作]菜单下的选择可任意悔棋和恢复." _
+ vbCrLf + vbCrLf + " ④各功能菜单都提供了快捷键(Alt+相应字母)." _
+ vbCrLf + vbCrLf + vbCrLf + "●有什么问题请与本人联系.电子邮件:xwwxyz@sina.com." _
+ vbCrLf + vbCrLf + vbCrLf + "●本页面单击后隐藏."
End Sub
Private Sub Form_Resize()
Me.Height =
Me.Width =
End Sub
Private Sub lblHelp_Click()
lblHelp.Visible = False
End Sub
Private Sub mnuAfter_Click()
Firstmoved = 0
mnuAfter.Checked = True
mnuFirst.Checked = False
End Sub
Private Sub Form_Load()
Dim I As Integer
For I = 1 To
Load Image3(I) '加载棋子控件
Image3(I).Top = (I \ ) * + 5
Image3(I).Left = (I Mod ) * + 5
Image3(I).Visible = True
Next
Ini
End Sub
'游戏初始化
Sub Ini()
For I = 0 To
Image3(I) = Image2
Image3(I).Enabled = False
Grid(I) = 0
V(I) = 0
H(I) = 0
LR(I) = 0
RL(I) = 0
Next I
mnuBack.Enabled = False
Counter = 0
Gen = 0
If mnuAfter.Checked = True Then
Firstmoved = 0
Else
Firstmoved = 1
End If
mnuStart.Enabled = True
End Sub
'一方是否可获胜
Function LineWin(Piece As Integer) As Integer
Dim mun As Integer
LineWin =
'五子一线
mun = Piece * 5
For I = 0 To
If H(I) = mun Or V(I) = mun Or RL(I) = mun Or LR(I) = mun Then
LineWin = + Piece
Exit Function
End If
Next I
'四子一线
mun = Piece * 4
For I = 0 To
If H(I) = mun Then
For K = 0 To 4
If Grid(I + K) = 0 Then LineWin = I + K: Exit Function
Next K
End If
If V(I) = mun Then
For K = 0 To 4
If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function
Next K
End If
If RL(I) = mun Then
For K = 0 To 4
If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function
Next K
End If
If LR(I) = mun Then
For K = 0 To 4
If Grid(I + K * ) = 0 Then LineWin = I + K * : Exit Function
Next K
End If
Next I
End Function
'计算机走棋
Sub ComputerMove()
Dim ToMove As Integer
If Counter = 0 Then
Randomize
I = Int(Rnd * 7 + 4)
J = Int(Rnd * 7 + 4)
If Grid(I * + J) = 0 Then ToMove = I * + J
Else
If mnuLower.Checked = True Then ToMove = Defend Else ToMove = Attempt
End If
Counter = Counter + 1
If Firstmoved = 0 Then Image3(ToMove) = Image1(0) Else Image3(ToMove) = Image1(1)
Grid(ToMove) = 2
Order(Counter) = ToMove
LineGen ToMove, 6
If LineWin(6) = Then
MsgBox "您输了!"
Ini
Exit Sub
End If
If Counter = Then
MsgBox "和棋"
Ini
Exit Sub
End If
End Sub
'低级模式
Function Defend() As Integer
Rt = LineWin(6)
If Rt < Then Defend = Rt: Exit Function
Rt = LineWin(1)
If Rt < Then Defend = Rt: Exit Function
'查找落子位置
Rt = FindBlank
If Rt < Then Defend = Rt: Exit Function
End Function
'悔棋
Private Sub mnuBack_Click()
mnuComeback.Enabled = True
If (Counter + Firstmoved) Mod 2 = 0 Then Rt = -1 Else Rt = -6
Grid(Order(Counter)) = 0
Image3(Order(Counter)) = Image2
LineGen Order(Counter), Rt
Counter = Counter - 1
If mnuComputer.Checked = True Then
Grid(Order(Counter)) = 0
Image3(Order(Counter)) = Image2
LineGen Order(Counter), -1
Counter = Counter - 1
Else
flag = 1 - flag
End If
r = r + 1
If Counter = 1 And Firstmoved = 0 And mnuComputer.Checked = True Then mnuBack.Enabled = False
If Counter = 0 Then mnuBack.Enabled = False
End Sub
'恢复棋子
Private Sub mnuComeback_Click()
mnuBack.Enabled = True
Counter = Counter + 1
If (Counter + Firstmoved) Mod 2 = 0 Then
Grid(Order(Counter)) = 1
Image3(Order(Counter)) = Image1(1 - Firstmoved)
LineGen Order(Counter), 1
Else
Grid(Order(Counter)) = 2
Image3(Order(Counter)) = Image1(Firstmoved)
LineGen Order(Counter), 6
End If
If mnuComputer.Checked = True Then
Counter = Counter + 1
Grid(Order(Counter)) = 2
Image3(Order(Counter)) = Image1(Firstmoved)
LineGen Order(Counter), 6
Else
flag = 1 - flag
End If
r = r - 1
If r = 0 Then mnuComeback.Enabled = False
End Sub
Private Sub mnuComputer_Click() '对手
mnuComputer.Checked = True '电脑
mnuHuman.Checked = False '棋手
End Sub
Private Sub mnuClear_Click() '清盘
Ini
mnuFirst.Enabled = True
mnuAfter.Enabled = True
mnuLower.Enabled = True
mnuHigher.Enabled = True
mnuComputer.Enabled = True
mnuHuman.Enabled = True
End Sub
Private Sub mnuHuman_Click()
mnuHuman.Checked = True
mnuComputer.Checked = False
End Sub
Private Sub mnuStart_Click() '开始
lblHelp.Visible = False
For I = 0 To
Image3(I).Enabled = True
Next I
mnuFirst.Enabled = False
mnuAfter.Enabled = False
mnuLower.Enabled = False
mnuHigher.Enabled = False
mnuComputer.Enabled = False
mnuHuman.Enabled = False
If Firstmoved = 0 And mnuComputer.Checked = True Then ComputerMove
If Firstmoved = 0 And mnuHuman.Checked = True Then flag = 1 Else flag = 0
mnuStart.Enabled = False
End Sub
'玩家走棋
Private Sub image3_Click(Index As Integer)
If Grid(Index) <> 0 Then Exit Sub
Counter = Counter + 1
If Firstmoved = 0 Then
Image3(Index) = Image1(1 - flag)
Else
Image3(Index) = Image1(flag)
End If
Grid(Index) = 1 + flag
Order(Counter) = Index
mnuBack.Enabled = True
mnuComeback.Enabled = False
r = 0
LineGen Index, (1 + flag * 5)
If LineWin(1 + flag * 5) = + flag * 5 Then
If flag = 0 Then MsgBox "您赢了!" Else MsgBox "您输了!"
Ini
Exit Sub
End If
If Counter = Then
MsgBox "和棋"
Ini
Exit Sub
End If
If mnuComputer.Checked = True Then ComputerMove Else flag = 1 - flag
End Sub
'查找可以落子的空位
Function FindBlank() As Integer
Dim wz, fs, lz, RndNum As Integer
fs = -
For wz = 0 To
If Grid(wz) = 0 Then
Grid(wz) = 2
LineGen wz, 6
Rt = Gen
If Rt > fs Then fs = Rt: lz = wz
Grid(wz) = 0
LineGen wz, -6
End If
Next wz
FindBlank = lz
End Function
'高级模式
Function Attempt() As Integer
Dim wz As Integer
Rt = LineWin(6)
If Rt < Then Attempt = Rt: Exit Function
Rt = LineWin(1)
If Rt < Then Attempt = Rt: Exit Function
'查找落子位置
Rt = linethree(6)
If Rt < Then Attempt = Rt: Exit Function
Rt = linethree(1)
If Rt < Then
Grid(Tb(0)) = 2
LineGen Tb(0), 6
Rt = Gen: wz = Tb(0)
Grid(Tb(0)) = 0
LineGen Tb(0), -6
Grid(Tb(1)) = 2
LineGen Tb(1), 6
If Rt < Gen Then Rt = Gen: wz = Tb(1)
Grid(Tb(1)) = 0
LineGen Tb(1), -6
Grid(Tb(2)) = 2
LineGen Tb(2), 6
If Rt < Gen Then Rt = Gen: wz = Tb(2)
Grid(Tb(2)) = 0
LineGen Tb(2), -6
Attempt = wz
Exit Function
End If
Rt = FindBlank
If Rt < Then Attempt = Rt: Exit Function
End Function
Private Sub mnuFirst_Click() '先后手
Firstmoved = 1
mnuAfter.Checked = False
mnuFirst.Checked = True
End Sub
Private Sub mnuHigher_Click()
mnuLower.Checked = False
mnuHigher.Checked = True
End Sub
Private Sub mnuLower_Click() '难度
mnuLower.Checked = True
mnuHigher.Checked = False
End Sub
'局势评估
Function LineGen(ij, Piece)
Dim b, e, mun As Integer
I = ij \
J = ij Mod
'横线影响
b = IIf(J - 4 > 0, J - 4, 0)
e = IIf(J > , , J)
For K = b To e
mun = H(I * + K)
If mun < 6 Then Gen = Gen + mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun
H(I * + K) = H(I * + K) + Piece
mun = H(I * + K)
If mun < 6 Then Gen = Gen - mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun
Next K
'竖线影响
b = IIf(I - 4 > 0, I - 4, 0)
e = IIf(I > , , I)
For K = b To e
mun = V(K * + J)
If mun < 6 Then Gen = Gen + mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun
V(K * + J) = V(K * + J) + Piece
mun = V(K * + J)
If mun < 6 Then Gen = Gen - mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun
Next K
'撇线影响
b = IIf(I - 4 > 0, I - 4, 0)
e = IIf(I > , , I)
b = IIf(b > J + I - IIf(J + 4 > , , J + 4), b, J + I - IIf(J + 4 > , , J + 4))
e = IIf(e > J + I - IIf(J > 4, J, 4), J + I - IIf(J > 4, J, 4), e)
For K = b To e
mun = RL(K * + I + J - K)
If mun < 6 Then Gen = Gen + mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun
RL(K * + I + J - K) = RL(K * + I + J - K) + Piece
mun = RL(K * + I + J - K)
If mun < 6 Then Gen = Gen - mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun
Next K
'捺线影响
b = IIf(I - 4 > 0, I - 4, 0)
e = IIf(I > , , I)
b = IIf(b > I - J + IIf(J - 4 > 0, J - 4, 0), b, I - J + IIf(J - 4 > 0, J - 4, 0))
e = IIf(e > I - J + IIf(J > , , J), I - J + IIf(J > , , J), e)
For K = b To e
mun = LR(K * - I + J + K)
If mun < 6 Then Gen = Gen + mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen - mun * 2 ^ mun
LR(K * - I + J + K) = LR(K * - I + J + K) + Piece
mun = LR(K * - I + J + K)
If mun < 6 Then Gen = Gen - mun * 2 ^ mun
If mun > 5 And mun Mod 6 = 0 Then mun = mun \ 6 - 1: Gen = Gen + mun * 2 ^ mun
Next K
End Function
'是否存在三子一线(可发展成五子联线)
Function linethree(Piece As Integer) As Integer
Dim mun As Integer
linethree =
'三子一线
mun = Piece * 3
For I = 0 To
If H(I) = mun Then
If Grid(I) = 0 Then
If I Mod < Then
If Grid(I + 5) = 0 Then
For K = 1 To 4
If Grid(I + K) = 0 Then
Tb(0) = I + K
Tb(1) = I
Tb(2) = I + 5
linethree = Tb(0)
Exit Function
End If
Next K
End If
End If
End If
End If
If V(I) = mun Then
If Grid(I) = 0 Then
If (I \ ) < Then
If Grid(I + ) = 0 Then
For K = 1 To 4
If Grid(I + K * ) = 0 Then
Tb(0) = I + K *
Tb(1) = I
Tb(2) = I +
linethree = Tb(0)
Exit Function
End If
Next K
End If
End If
End If
End If
If RL(I) = mun Then
If Grid(I) = 0 Then
If (I \ ) < And I Mod > 4 Then
If Grid(I + ) = 0 Then
For K = 1 To 4
If Grid(I + K * ) = 0 Then
Tb(0) = I + K *
Tb(1) = I
Tb(2) = I +
linethree = Tb(0)
Exit Function
End If
Next K
End If
End If
End If
End If
If LR(I) = mun Then
If Grid(I) = 0 Then
If (I \ ) < And I Mod < Then
If Grid(I + ) = 0 Then
For K = 1 To 4
If Grid(I + K * ) = 0 Then
Tb(0) = I + K *
Tb(1) = I
Tb(2) = I +
linethree = Tb(0)
Exit Function
End If
Next K
End If
End If
End If
End If
Next I
End Function
Private Sub munHelp_Click() '帮助
lblHelp.Visible = True
End Sub
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