1.怎么进入dedecms的源码后台
2.c++如何使创建的窗口大小不可以改变的源代码
3.本人是学程序设计的,想了解下最基本的源码程序源码,怎样变成像WINDOWS上这样窗口化的源码软件?
4.用C语言画一个哆啦A梦_附源码
怎么进入dedecms的后台
1、首先进入dedecms的源码源码目录,在源码目录中点击进入dede的源码文件夹,该文件夹就是源码博彩ag整站源码dede的后台文件:
/iknow-pic.cdn.bcebos.com/eefc6a7efbb9f3faaff2dec4"target="_blank"title=""class="ikqb_img_alink">/iknow-pic.cdn.bcebos.com/eefc6a7efbb9f3faaff2dec4?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_%2Ch_%2Climit_1%2Fquality%2Cq_%2Fformat%2Cf_auto"esrc="/eefc6a7efbb9f3faaff2dec4"/>
2、然后打开浏览器,源码输入“虚拟域名/dede”,源码没有配置虚拟域名就是源码“localhost/dede”回车进入后台的登录界面:
/iknow-pic.cdn.bcebos.com/b3b7d0acfad5b6ca2aacaf2fddf7"target="_blank"title=""class="ikqb_img_alink">/iknow-pic.cdn.bcebos.com/b3b7d0acfad5b6ca2aacaf2fddf7?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_%2Ch_%2Climit_1%2Fquality%2Cq_%2Fformat%2Cf_auto"esrc="/b3b7d0acfad5b6ca2aacaf2fddf7"/>
3、进入后台登录后,源码输入账号和密码,源码点击登录即可:
/iknow-pic.cdn.bcebos.com/fecb0affabe6"target="_blank"title=""class="ikqb_img_alink">/iknow-pic.cdn.bcebos.com/fecb0affabe6?源码x-bce-process=image%2Fresize%2Cm_lfit%2Cw_%2Ch_%2Climit_1%2Fquality%2Cq_%2Fformat%2Cf_auto"esrc="/fecb0affabe6"/>
4、此时即可访问到dede的源码魔兽地图源码后台了:
/iknow-pic.cdn.bcebos.com/7dddebfaecede9"target="_blank"title=""class="ikqb_img_alink">/iknow-pic.cdn.bcebos.com/7dddebfaecede9?x-bce-process=image%2Fresize%2Cm_lfit%2Cw_%2Ch_%2Climit_1%2Fquality%2Cq_%2Fformat%2Cf_auto"esrc="/7dddebfaecede9"/>
c++如何使创建的窗口大小不可以改变的源代码
C++中当窗口大小改变的时候,系统就会发送一个WM_SIZE消息,源码如果你不想改变窗口的源码大小,就截获该消息并且不进行任何处理即可。
对于C++程序,你可以在消息处理函数这样写
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam){
switch(uMsg){
case WM_SIZE:
break;
}
对于MFC程序,你可以在响应WM_SIZE消息的4399搬运源码消息处理函数中处理。
本人是学程序设计的,想了解下最基本的程序源码,怎样变成像WINDOWS上这样窗口化的软件?
呵呵,一年半前我和你一样,也处于这个状态,如果你做windows的文章整站源码程序设计的话,编程像windows这样的窗口化的软件,你必须接触VS,旗下的VC++或VC#,你学完c和c++先接触VC++的MFC较为容易,使用MFC APP向导可以直接生成你所说的windows这样窗口程序,刚开始你是塔罗牌测试源码不知道如何生成的,为此你需要边学windows程序设计,建议使用《windows程序设计》,里面介绍了一个基本窗体生成的原理和步骤。如果你要学VC#,那你得先学C#,离做一个windows这样窗口程序比较远,而且也不知道它生成的原理,当然既然c和c++学的不错的话,c#入门也不难。如下是一个窗体生成的windows源码:
/*--------------------------------------
CLOCK.C -- Analog Clock Program
(c) Charles Petzold,
--------------------------------------*/
#include <windows.h>
#include <math.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Clock") ;
HWND hwnd;
MSG msg;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = NULL ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("GDI Test"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HDC hdc;
static PAINTSTRUCT ps;
static COLORREF color;
static UINT ixClient,iyClient;
static RECT rtWindow , rtClient;
switch (message)
{
case WM_CREATE :
GetWindowRect( hwnd , &rtWindow );
GetClientRect( hwnd , &rtClient );
return 0 ;
case WM_NCPAINT:
hdc = GetWindowDC( hwnd );
color = GetPixel( hdc , , 5 );
SetBkColor( hdc , color );
SetTextColor( hdc , RGB(,0,0) );
TextOut( hdc , , ,
"Editor : CM" , strlen("Editor : CM") );
ReleaseDC( hwnd , hdc );
return 0;
case WM_SIZE :
ixClient = LOWORD( wParam );
iyClient = HIWORD( wParam );
return 0 ;
case WM_TIMER :
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
TextOut( hdc , , , "Editor : CM" , strlen("Editor : CM") );
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage(0);
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
用C语言画一个哆啦A梦_附源码
// 通过C语言与Windows API,成功绘制出哆啦A梦的图像,并附上源代码示例。
以下是用于实现这一目标的代码:
c
#include
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) {
static TCHAR szAppName[] = TEXT("MyWindows");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
// 窗口风格设置
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass)) {
MessageBox(NULL, TEXT("这个程序需要在 Windows NT 才能执行!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Windows"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, , , NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
HPEN hBlackPen, hOldPen, hWhite2Pen;
HBRUSH hWhiteBrush, hOldBrush, hBlackBrush, hRedBrush, hYellowBrush;
static HBRUSH hBlueBrush, blue_brush, green_brush;
static HPEN hBlue3Pen, blue_pen, green_pen;
POINT pxRightHand[4], pxiLeftHand[4];
int xCursor, yCursor;
POINT point;
switch (message) {
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
// 在窗口上写字
Rectangle(hdc, rect.right / 2 - , 5, rect.right / 2 - , );
Rectangle(hdc, rect.right / 2 + , 5, rect.right / 2 + , );
TextOut(hdc, rect.right/2 -, , L"画蓝色哆啦A梦", 7);
TextOut(hdc, rect.right/2 + , , L"画绿色哆啦A梦", 7);
// 绘制哆啦A梦各个部位
// 绘制头部、脸、眼睛、瞳孔、鼻子、嘴巴、胡子、身体、肚子、项圈、铃铛、百宝袋、腿、脚掌、手臂与手掌等细节
// 绘制哆啦A梦的整体结构与细节
// 绘制哆啦A梦的各个部分
// 结束绘制
EndPaint(hwnd, &ps);
break;
// 其他消息处理
// 更多消息处理逻辑
}
return 0;
}